Map
Deadlock's New York in three lanes. Click a layer, or a marker, to see what it is.
Map photos


Minimap
A schematic drawn by us over the assets-api coordinates (deadlock-api.com). Not to scale, no walls or alleys. The official plan behind it helps you get oriented.
Top baseBottom base
Position source: assets-api, via deadlock-api.com. The game changes; check the client. Tip: on a phone, scroll to the panel under the map.
Layer summary
- Lanes
- Since the February 2025 update the map has three lanes instead of four. Troopers walk them, Guardians and Walkers stand on them, so almost every fight over souls happens there. Who goes where is the first call of a match.
- Troopers
- Soldiers that leave each base and march down the three lanes on their own. Killing enemy troopers pays souls, the currency that buys items and levels you up. Since February 2025 you do not need the last hit: being nearby is enough to get the soul.
- Guardians
- Three per team, one at the front of each lane: the first structure to fall in a push. Since May 22, 2026 they take more damage early on. In the City Never Sleeps post, Valve says their look has not been redone yet.
- Walkers
- One per lane and per team, behind the Guardian. Sturdier than it, and losing one is a real map disadvantage. Valve has not redone the Walker look yet either.
- Patron
- The final target: the boss guarding each base. Killing the one on the other side ends the match. Between the Walkers and it stand the Base Guardians and the Shrines; per the May 22, 2026 notes, Shrines cannot be hit until one pair of Base Guardians falls.
- Mid Boss
- A monster in the heart of the city that only falls to the team together. Whoever kills it gets a strong, temporary bonus. The area terrain was redone in the Halloween update (more room, more cover). The minimap position is approximate: the API does not say where it stands.
- Neutral camps
- Side-less monsters between the lanes. The API lists 4 small camps, 25 medium, 11 large and 11 flagged as “vault”, a separate type (we have not confirmed what they hold). Medium neutrals spawn at 5 minutes. Clearing camps is how you earn souls when your lane is bad.
- Soul Urn
- An object that appears on the map at 12, 18, 24 and 30 minutes and has to be carried to a drop-off. The carrier is exposed and delivering pays a bonus. On May 25, 2026 the drop-off moved from above the mid lane bridge to under the bridge in a side lane. Markers show spawn points; rings show drop-offs.
- Unstable Rift
- Formerly “king of the hill”. Since June 30, 2026 it no longer depends on the urn: it starts at a variable time, with a global warning 25 seconds ahead (20 since July 9), and an in-game effect shows the lane it will spawn in.
- Zip lines
- Cables across the map that carry the team between regions without spending stamina. Whoever knows where they are reaches fights first. The drawing shows the main cables the API reports.
- Shops
- Spots where you trade souls for weapon, vitality and spirit items. The shop was redesigned in May 2025. The current catalog is in the Items section.
- Teleporters
- Passages to another point on the map. The dashed line links each entrance to its destination.
- Bounce pads
- Pads that launch whoever steps on them to a high spot or across an obstacle. Good for escaping and for flanking.