Updates
Every Valve announcement for Deadlock in 2026, newest first. Each one shows the post cover image when it has one.
Summaries are ours, written from Valve's text. For the exact number on each tweak, use the official post.
33 of 33 updates
Halloween and a gameplay update
Event until November 2: a themed hideout, masks on the heroes, and cauldrons in the streets that drop candy and the Sugar Rush buff. A big batch of tweaks ships with it, including a reworked mid boss area (bigger, more cover).
Read the post on Steam ↗Image: ValveOfficial title: Halloween 2026 + Gameplay Update
Nurse Harrow
Last of the six new heroes. A support who sticks leeches on enemies, releases a vapor that supercharges allies (with a hangover after), heals with needles and finishes with a bag of horrors.
Read the post on Steam ↗Image: ValveOfficial title: Shh... This Won't Hurt a Bit.
Violet
A painter who uses living ink to power up her shots. She has a flow state to chase danger or flee it, a still life that captures enemies and an area ultimate.
Read the post on Steam ↗Image: ValveOfficial title: Paint the Town
Tweaks of Oct 14
Trims Baba (resistance, cooldowns, Baba's Brew barrier) and raises Deadman Danny base health from 680 to 730. The item Radiant Regeneration also loses scaling.
Read the post on Steam ↗Official title: Minor Update - 10-14-2026
Deadman Danny
Flies with the Chimera Mk1 pack and bombs with missiles that mark targets. He has a fuel dump that sets the ground ablaze and an explosive demo as his ultimate.
Read the post on Steam ↗Image: ValveOfficial title: Fairfax Industries Employee Spotlight
Solomon
The chess hero: plants bishops that slide down the street, shields allies with a knight, stalls enemies with a rook and locks everyone down with the queen as his ultimate.
Read the post on Steam ↗Image: ValveOfficial title: Make Your Move.
Baba
The pigeon lady of Central Park. Her yarn steals enemy spirit, the bench turns into mechanical legs, her tea has varied effects and the pigeons come out for her ultimate.
Read the post on Steam ↗Image: ValveOfficial title: Mind the Birds!
Tweaks of Oct 5
Fixes a bug that made troopers walk too slowly in lane and rescales Rat King: ultimate cooldown goes from 130 to 160 seconds and the scrap grenade now deals 70.
Read the post on Steam ↗Official title: Minor Update - 10-05-2026
Rat King
Arrives with a bouncing scrap grenade, a rat swarm, a coat that soaks up damage and the Ratannia banner planted mid-fight.
Read the post on Steam ↗Image: ValveOfficial title: Listen up, Crumbums! Your King is here.
City Never Sleeps
The year's big one: a new look for the map and neutrals, six heroes (released one by one through voting during October), HUD changes, accessibility options and many quality-of-life tweaks. Valve says the mid boss, Guardians and Walkers have not been reworked yet.
Read the post on Steam ↗Image: ValveOfficial title: City Never Sleeps
Tweaks of Sep 16
Touches the comeback bonus: the Unstable Rift resist cap now grows with time (10% plus 1% per minute, capped at 40% at 30 minutes) and the fixed extra souls for being only slightly behind are gone.
Read the post on Steam ↗Official title: Minor Update - 09-16-2026
Tweaks of Aug 22
Small cuts to Celeste (Dazzling Trick cooldown and barrier) and to the items Radiant Regeneration and Restorative Locket.
Read the post on Steam ↗Official title: Minor Update - 08-22-2026
Tweaks of Aug 12
Apollo gets a stronger Riposte; Billy loses base regen; plus a list of other heroes and items with fine tuning.
Read the post on Steam ↗Official title: Minor Update - 08-12-2026
Matchmaking overhaul
Matchmaking was rebuilt and there are now two modes: Standard, with no rank and no party restrictions, and the new Ranked.
Read the post on Steam ↗Image: ValveOfficial title: Matchmaking Update
Tweaks of Jul 28
A slightly longer dash for the slowest-stamina heroes, base orbs that split among nearby players, and item tweaks such as Crushing Fists.
Read the post on Steam ↗Official title: Minor Update - 07-28-2026
Tweaks of Jul 9
Cuts the Urn Runner bonuses (whoever carries the urn), shortens the Unstable Rift warning from 25 to 20 seconds and changes the rift troopers.
Read the post on Steam ↗Official title: Minor Update - 07-09-2026
Tweaks of Jul 1
Shiv only: cheaper alt fire, fixed weapon spread and Slice and Dice goes back to spirit damage.
Read the post on Steam ↗Official title: Minor Update - 07-01-2026
The Unstable Rift is born
The "king of the hill" event was renamed Unstable Rift and no longer needs an urn delivery: it starts at a variable time, with a global warning 25 seconds ahead and an in-world effect showing which lane it will spawn in.
Read the post on Steam ↗Official title: Minor Update - 06-30-2026
Tweaks of Jun 11
The urn pays 10% less (except for the trailing team), the give-up time drops from 75 to 60 seconds and Street Brawl loses 10% range on abilities and items.
Read the post on Steam ↗Official title: Minor Update - 06-11-2026
The urn gets a capture point
Urn mechanics were reworked: delivering it opens a king-of-the-hill capture point instead of flipping it back and forth with melee. Both teams can progress, but only the one left alone in the circle claims it.
Read the post on Steam ↗Official title: Minor Update - 06-04-2026
Tweaks of May 31
Buffs Apollo (Disengaging Sigil, Flawless Advance, Itani Lo Sahn) and trims Graves, with changes to a few other heroes.
Read the post on Steam ↗Official title: Minor Update - 05-31-2026
Tweaks of May 28
The urn now spawns at 12, 18, 24 and 30 minutes and stops giving the trailing team a resist aura; only the carrier gets the 35%.
Read the post on Steam ↗Official title: Minor Update - 05-28-2026
Tweaks of May 25
The urn drop-off moves from above the mid lane bridge to under the bridge in a side lane. The extra time when contested goes up to 3 seconds.
Read the post on Steam ↗Official title: Minor Update - 05-25-2026
Gameplay update of May 22
Base HP drops by 10 for every hero, Guardians take more damage early, medium neutrals spawn at 5 minutes and Shrines are invulnerable until one pair of Base Guardians falls.
Read the post on Steam ↗Official title: Gameplay Update - 05-22-2026
Gameplay update of Apr 30
Less health per boon, rescaled Vitality and Weapon Investment items, and a 10% cut to bullet damage growth for Bebop, Pocket and Vyper.
Read the post on Steam ↗Official title: Gameplay Update - 04-30-2026
Gameplay update of Mar 6
A very long list (over a thousand lines). You can jump during a slide, dash jump gains air control, Shrine HP changes (5,000 and 10,000) and super troopers deal 60% more.
Read the post on Steam ↗Official title: Gameplay Update - 03-06-2026
Apollo
A fencer who closes in with timed strikes, answers attacks with Riposte, escapes with the Sigil and finishes in mask and foil.
Read the post on Steam ↗Image: ValveOfficial title: Apollo - A Cut Above
Celeste
Coney Island's star: a blazing baton that adds damage, a prismatic shield and light tricks.
Read the post on Steam ↗Image: ValveOfficial title: Introducing The Dazzling Celeste
Venator
A hunter with a big arsenal: a consecrating grenade that stops healing, a trap that roots and the Gutshot.
Read the post on Steam ↗Image: ValveOfficial title: Some Are Merciful, The Venator Is Not
Silver
A werewolf bounty hunter: an entangling bola, a boot to the face and a finishing blow.
Read the post on Steam ↗Image: ValveOfficial title: The Curse Beckons for Silver
Graves
Uses a lich hand to latch onto enemies and steal their power; also throws jars of the dead and summons ghouls.
Read the post on Steam ↗Image: ValveOfficial title: Graves Prefers The Dead
Rem
First hero out of the Old Gods, New Blood batch: a visitor from the dream world who fights with pillows and sticks close to friends.
Read the post on Steam ↗Image: ValveOfficial title: Rem Enters The City That Never Sleeps
Old Gods, New Blood
Reworked Patrons and bases, six new heroes, the fast Street Brawl mode, HUD changes and an MVP screen after the match.
Read the post on Steam ↗Image: ValveOfficial title: Old Gods, New Blood















