Dossiê Deadlock
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Retrato de Graves

Místico · Complexidade 2/4

Graves

MorbidArea DenialNecromancer

Texto oficial do jogo, em inglês.

Escala por nível

Almas necessárias: 0

  • Vida730
    Nível 1: 730Nível 36: 1955
    +35 / nível
  • Corpo a corpo leve50
    Nível 1: 50Nível 36: 105.3
    +1.58 / nível
  • Corpo a corpo pesado116
    Nível 1: 116Nível 36: 171.3
    +1.58 / nível
  • Bônus de dano de tiro+0
    Nível 1: +0Nível 36: +1.82
    +0.05 / nível
  • Poder espiritual+0
    Nível 1: +0Nível 36: +38.5
    +1.1 / nível

Fórmula: valor no nível N = valor base + (N − 1) × incremento por nível (dados da deadlock-api.com). O dano de tiro e o poder espiritual mostram o bônus acumulado pelos níveis, na unidade da API; o dano base da arma não faz parte destes dados. Valores podem mudar a cada atualização do jogo.

Atributos base

Velocidade
6.7 m/s
Corrida (bônus)
2.2 m/s
Agachado
4.75 m/s
Regeneração de vida
1 /s
Estamina
2 cargas
Dash no chão
10 m
Dash no ar
8 m

Habilidades

Texto oficial do jogo, em inglês.

  • Jar of Dead

    Passive: Collect death when anything dies nearby and store it in your Jar of Dead.Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

  • Grasping Hands

    Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.

  • Essence Theft

    Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

  • Borrowed Decree

Contra quem e com quem

Vai bem contra

Vai mal contra

Boas parcerias

Taxa de vitória em partidas reais, só pares com ao menos 1.000 partidas (dados da deadlock-api.com em 2026-11-01). Mostra correlação, não garantia: depende do nível dos jogadores, das lanes e do patch.

Builds

Ver builds (3)

Sobre o herói

Texto oficial do jogo, em inglês.

The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.<br><br>Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.<br><br>It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.<br><br>Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.

Texto original do jogo, em inglês.