
Brawler · Complexity 2/4
Warden
Weakens his enemies and chases them down
Scaling per level
- Health805Level 1: 805Level 36: 2905+60 / level
- Light melee50Level 1: 50Level 36: 105.3+1.58 / level
- Heavy melee116Level 1: 116Level 36: 171.3+1.58 / level
- Bonus bullet damage+0Level 1: +0Level 36: +8.75+0.25 / level
- Spirit power+0Level 1: +0Level 36: +38.5+1.1 / level
Formula: value at level N = base value + (N − 1) × per-level increment (data from deadlock-api.com). Bullet damage and spirit power show the bonus accumulated from levels, in the API unit; the weapon base damage is not part of this data. Values may change with every game update.
Base stats
- Move speed
- 6.3 m/s
- Sprint (bonus)
- 1.6 m/s
- Crouch speed
- 4.75 m/s
- Health regen
- 2 /s
- Stamina
- 3 charges
- Ground dash
- 10 m
- Air dash
- 8 m
Abilities

Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Willpower
Gain a Barrier and bonus move speed.

Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.Immune to fear while Last Stand is active.
Counters and synergies
Win rate in real matches, only pairs with at least 1,000 matches (data from deadlock-api.com on 2026-11-01). This is correlation, not a guarantee: it depends on player skill, lanes and the patch.
Builds
About the hero
Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.<br><br>Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.<br><br>When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Original in-game text.