
Marksman · Complexity 1/4
Vindicta
Snipes the unsuspecting
Scaling per level
- Health755Level 1: 755Level 36: 1735+28 / level
- Light melee50Level 1: 50Level 36: 105.3+1.58 / level
- Heavy melee116Level 1: 116Level 36: 171.3+1.58 / level
- Bonus bullet damage+0Level 1: +0Level 36: +17.33+0.5 / level
- Spirit power+0Level 1: +0Level 36: +38.5+1.1 / level
Formula: value at level N = base value + (N − 1) × per-level increment (data from deadlock-api.com). Bullet damage and spirit power show the bonus accumulated from levels, in the API unit; the weapon base damage is not part of this data. Values may change with every game update.
Base stats
- Move speed
- 7.9 m/s
- Sprint (bonus)
- 1.6 m/s
- Crouch speed
- 4.75 m/s
- Health regen
- 2 /s
- Stamina
- 2 charges
- Ground dash
- 10 m
- Air dash
- 8 m
Abilities

Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.
Counters and synergies
Win rate in real matches, only pairs with at least 1,000 matches (data from deadlock-api.com on 2026-11-01). This is correlation, not a guarantee: it depends on player skill, lanes and the patch.
Builds
About the hero
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).<br><br>Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Original in-game text.