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Portrait of Vindicta

Marksman · Complexity 1/4

Vindicta

Snipes the unsuspecting

SniperSoaringOne Shot Kill

Scaling per level

Souls required: 0

  • Health755
    Level 1: 755Level 36: 1735
    +28 / level
  • Light melee50
    Level 1: 50Level 36: 105.3
    +1.58 / level
  • Heavy melee116
    Level 1: 116Level 36: 171.3
    +1.58 / level
  • Bonus bullet damage+0
    Level 1: +0Level 36: +17.33
    +0.5 / level
  • Spirit power+0
    Level 1: +0Level 36: +38.5
    +1.1 / level

Formula: value at level N = base value + (N − 1) × per-level increment (data from deadlock-api.com). Bullet damage and spirit power show the bonus accumulated from levels, in the API unit; the weapon base damage is not part of this data. Values may change with every game update.

Base stats

Move speed
7.9 m/s
Sprint (bonus)
1.6 m/s
Crouch speed
4.75 m/s
Health regen
2 /s
Stamina
2 charges
Ground dash
10 m
Air dash
8 m

Abilities

  • Stake

    Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

  • Flight

    Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

  • Crow Familiar

    Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

  • Assassinate

    Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

Counters and synergies

Does well against

Struggles against

Good partners

Win rate in real matches, only pairs with at least 1,000 matches (data from deadlock-api.com on 2026-11-01). This is correlation, not a guarantee: it depends on player skill, lanes and the patch.

Builds

See builds (3)

About the hero

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).<br><br>Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Original in-game text.