
Mystic · Complexity 4/4
Sinclair
Misdirect and hex enemies
Scaling per level
- Health730Level 1: 730Level 36: 2060+38 / level
- Light melee50Level 1: 50Level 36: 105.3+1.58 / level
- Heavy melee116Level 1: 116Level 36: 171.3+1.58 / level
- Bonus bullet damage+0Level 1: +0Level 36: +19.25+0.55 / level
- Spirit power+0Level 1: +0Level 36: +45.5+1.3 / level
Formula: value at level N = base value + (N − 1) × per-level increment (data from deadlock-api.com). Bullet damage and spirit power show the bonus accumulated from levels, in the API unit; the weapon base damage is not part of this data. Values may change with every game update.
Base stats
- Move speed
- 7.2 m/s
- Sprint (bonus)
- 1.6 m/s
- Crouch speed
- 4.75 m/s
- Health regen
- 1 /s
- Stamina
- 3 charges
- Ground dash
- 10 m
- Air dash
- 8 m
Abilities

Vexing Bolt
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.

Spectral Assistant
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.

Rabbit Hex
Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.Hex does not interrupt abilities.

Audience Participation
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.Copies will inherit this ability's upgrade points.Audience Participation will also copy the cooldown.
Counters and synergies
Win rate in real matches, only pairs with at least 1,000 matches (data from deadlock-api.com on 2026-11-01). This is correlation, not a guarantee: it depends on player skill, lanes and the patch.
Builds
About the hero
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.<br><br>When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.<br><br>Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.<br><br>When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
Original in-game text.