
Assassin · Complexity 3/4
Lash
Dives down to stomp his foes
Scaling per level
- Health780Level 1: 780Level 36: 2530+50 / level
- Light melee50Level 1: 50Level 36: 105.3+1.58 / level
- Heavy melee116Level 1: 116Level 36: 171.3+1.58 / level
- Bonus bullet damage+0Level 1: +0Level 36: +10.85+0.31 / level
- Spirit power+0Level 1: +0Level 36: +38.5+1.1 / level
Formula: value at level N = base value + (N − 1) × per-level increment (data from deadlock-api.com). Bullet damage and spirit power show the bonus accumulated from levels, in the API unit; the weapon base damage is not part of this data. Values may change with every game update.
Base stats
- Move speed
- 7.2 m/s
- Sprint (bonus)
- 2.1 m/s
- Crouch speed
- 4.75 m/s
- Health regen
- 2 /s
- Stamina
- 3 charges
- Ground dash
- 10 m
- Air dash
- 8 m
Abilities

Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Counters and synergies
Win rate in real matches, only pairs with at least 1,000 matches (data from deadlock-api.com on 2026-11-01). This is correlation, not a guarantee: it depends on player skill, lanes and the patch.
Builds
About the hero
Jacob Lash is an asshole.
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Original in-game text.