Radial
Right-hand weapons.
Blood Gems are slotted into weapons at the Workshop. Sockets unlock at +1, +3 and +6. Gem shape (radial, triangular, waning, circular, droplet) decides which weapon it fits; droplet fits any socket. Installation is not permanent: swap freely. A gem can carry up to three effects, and Cursed gems add one random drawback.
Right-hand weapons.
Right-hand weapons.
Right-hand weapons.
Left-hand weapons (exception: Lost Chikage).
Any socket.
Raises physical damage by percentage.
Raises blunt or thrust damage by percentage.
Fire damage.
Bolt damage.
Arcane damage.
Blood damage; rare, dropped by Bloodsucking Beasts and Labyrinth Ritekeepers.
Raises all damage.
More damage vs beasts.
More damage vs the Kin.
Stronger charge attacks.
Reduces stamina cost.
Boosts rally healing.
More physical damage at full HP.
More physical damage near death.
Slowly regenerates HP.
Raises weapon durability.
Adds slow poison.
Adds rapid poison.
Improves Strength scaling.
Improves Skill scaling.
Improves Arcane scaling.
Improves Bloodtinge scaling.
Adds flat damage rather than percentage (applies to Tempering, Fire, Bolt, Arcane and Bloodtinge).
Elemental-damage gems swap physical damage for fire/bolt/arcane and scale with Arcane; scaling gems (Heavy, Sharp, Cold, Warm) change how much Strength, Skill, Arcane or Bloodtinge count.